WarpGirl wrote:Honeybee this is just me but maybe keeping in mind that Malcolm does have some characteristics of a sociopath that in the RU never developed into problems. He has a VERY HARD TIME forming connections of a personal nature. He was discouraged of doing so by his parents they didn't even know his favorite foods. He laments his inability to form any meaningful relationships with a bevy of women. He admits these problems quite readily, (when drunk) so it wouldn't surprise me at all that in the MU that he's a full on sociopath. Especially since RU Malcolm likes a good fight, big explosions, and is a bit paranoid. Twist these traits in the MU and you've got the makings of a classic sociopath. I tend to think that some great teachers, superiors, and Trip saved RU Malcolm from that.
Good point,
WarpGirl. RU Malcolm definitely had some help from the rest of the Enterprise crew that the Major didn't. In fact, I think that if the Major WASN'T somewhat of a psychopath, he'd be dead long before now. One thing I noticed was that Major Reed seemed to get off on pain (others' pain, hence the Agony Booth). I'm not sure I see that in /our/ Malcolm.
Let's see, traits (turned out longer than I planned, but oh well):
Trip: loyal to the end, ebullient (usually), mercurial. Eager to help. A "Big Brother" to younger members of the crew, like Hoshi. But although he SEEMS like an open book, he really isn't. I get he feeling he doesn't let a lot of people get to know the "inner Trip". He shuts himself off to his friends in times of personal tragedy (Malcolm, after Lizzie's death). The "Commander Tucker" the crew sees and "Trip" can be two different people.
T'Pol: curious, wants to understand Humans and other species (jazz club, for example). Yet she doesn't want to lose her "Vulcanness", her traditions that makes her who she is, even if they ostracize her from the society (Pa'nar Syndrome). Has a lot of inner strength, loyal to those she considers friends (Trip, especially)
Archer: He really wants the best for everyone, but he's the one who defines "the best". I think Jon always feels like he has something to prove (being Henry Archer's son). He expects a lot from himself and his crew, and doesn't hesitate to push himself and others to go beyond the call of duty. (like Hoshi). He's a maverick (after all, he and AG Robinson stole the NX-Beta). He has good intentions, but his people skills are...well, they need a little work. He's a prime example of "If you want it done, do it yourself." I don't get the impression he's very trusting, holds grudges either until they die (and sends them to a taxidermist) or he's forced to change [which is why it sometimes amazes me that he's the guy who's behind the Coalition and the Federation...
![WTF :wtf:](./images/smilies/wtf.gif)
] Really loves his dog. I think as a character, Archer could have had a lot of potential, but the writers screwed up big time. I don't hate him, but sometimes what he does makes me go
Travis: very intelligent, proud of his Boomer roots, very knowledgable about ship systems. Ship's gossip, open-minded, loves to experience new things and meet new people. athletic...and will someone please answer this one: How does a Boomer get so good at stuff like spelunking?
Phlox: Like T'Pol, curious about other cultures. uncomfortable when he's the only one around. very principled. father-figure, but sometimes condescending. dedicated to his profession.
Malcolm: also dedicated to his job, somewhat of a workaholic, keeps himself closed to others. has some sociopathic tendencies (see above). Can also be charming (kind of...Veylo in "The Cogenitor" comes to mind). Slowly but surely relaxes enough around his crewmates(to help Travis build a Vulcan snowman on a comet, for example). I get the impression he was very idealistic in his youth, which is why he was "convinced" to join S31.
Hoshi: More bada$$ than she lets on. Though in the beginning, reluctant to change (like Archer), but adapts to other cultures. A genius, but often feels alone because of those remarkable skills. Sometimes feels unappreciated, invisible (Vanishing Point). Likes to tease others (Travis and the command chair.)