Phaser Stun Recovery

Romulans, phase-inverters, friendships, OH MY!

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Phaser Stun Recovery

Postby CoffeeCat » Wed Jun 06, 2007 12:04 am

does anyone know how long it takes for a human being to wake up from being stunned with a (24th century) phaser?
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Re: Phaser Stun Recovery

Postby CoffeeCat » Wed Jun 06, 2007 1:32 am

anyone...? Buler?

I guess this means I'm gunna have to make up some sh!t...
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Re: Phaser Stun Recovery

Postby TPoptarts » Wed Jun 06, 2007 1:47 am

CoffeeCat wrote:I guess this means I'm gunna have to make up some sh!t...

Well then at least it'll be consistent with canon. Cool
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Re: Phaser Stun Recovery

Postby CoffeeCat » Wed Jun 06, 2007 1:55 am

yep. that it will.
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Re: Phaser Stun Recovery

Postby Rigil Kent » Wed Jun 06, 2007 1:55 am

I'm no help, I'm afraid. Don't know the 24th century that well...
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Re: Phaser Stun Recovery

Postby CoffeeCat » Wed Jun 06, 2007 1:57 am

I'll give it a few hours. Seems pretty likely.
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Re: Phaser Stun Recovery

Postby blacknblue » Wed Jun 06, 2007 2:02 am

They had different levels of stun remember. Light stun, heavy stun, etc.
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Re: Phaser Stun Recovery

Postby CX » Wed Jun 06, 2007 12:01 pm

I'll consult my TNG TM this afternoon.
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Re: Phaser Stun Recovery

Postby CoffeeCat » Wed Jun 06, 2007 12:06 pm

Thanx CX. I used to have one of those when I was a teen. Too bad I on't have it anymore 'cause that thing was great.
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Re: Phaser Stun Recovery

Postby Kevin Thomas Riley » Wed Jun 06, 2007 4:21 pm

Whatever the plot required... Wink

Logically though, one would assume that no matter the stun setting, it would be different for each individual, since we all come in diferent sizes and shapes. A larger person would wake up faster than a scrawny little one. Then there are different biologies for different species.

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Re: Phaser Stun Recovery

Postby CoffeeCat » Wed Jun 06, 2007 4:37 pm

Naa. you didn't confuse me. It makes much sense. I had Reginald Barclay get stunned and he woke up about 2 hours later. No biggie. I tend to worry about things that end up becoming a non issue.
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Re: Phaser Stun Recovery

Postby Linda » Wed Jun 06, 2007 4:48 pm

How long does it take to recover from our 21st century Tazer weapons? Five to ten minutes according to this sales pitch:

http://www.securityprousa.com/stunguns1.html

And this link has descriptions of how a stun weapon works, i.e., what it does to a Human body:

http://www.tbotech.com/advancedtaser.htm

I would think you would want a stun weapon to incapacite a person long enough to subdue a person in other ways, like handcuff him. Vaguely I remember stunning episodes where the stunned person is expected to stay down while person who stunned him searches a room for something. Maybe check TNG/DS9/VOY episodes that you might have if you remember one where they used the stun setting. Did the episode give any indication of recovery time, even indirectly?

Not much help, am I? But I will keep this question in mind while watching my DVDs. I probably won't come across any answers, though, by the time you would need them for writing a fic.
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Re: Phaser Stun Recovery

Postby CX » Wed Jun 06, 2007 11:36 pm

Short answer:
  • Setting 1 - light stun: 5 minutes or less (example: Cochrane in First Contact)
  • Setting 2 - medium stun: 15 minutes or less (example: Geordi in Samarian Snare ... I think...)
  • Setting 3 - havy stun: 1 hour (no examples come to mind)

Long answer:
  • Setting 1 : Light Stun; discharge energy index 15.75 for 0.25 seconds, SEM:SNF ratio not applicable. This setting is calibrated for base humanoid physiology, and causes temporary central nervous system (CNS) impairment. Subjects remain unconcious for up to five minutes. Higher levels of reversible CNS damage result from repeated long exposures. The discharge energy index is related to RNE photonic charge levels. Standard median-density composite material samples are not permanently affected. A standard composite sample consists of multiple layers of tritanium, duranium, cortenite, lignin, and lithium-silicon-carbon 372. A standardized damage index is derived for setting comparisons; each whole number represents the number of cm of maerial penetrated or molecularly damaged. The damage index for this setting is zero.
  • Setting 2 : Medium Stun; discharge energy 45.3 for 0.75 seconds, SEM:SNF ratio not applicable. Base-type humanoids are rendered unconcious for up to fifteen minutes, resistant humanoids up to five minutes. Long exposures produce low levels of irreversible CNS and epithelial damage. Structural materials are not affected, though higher levels of vibrational warming are evident. The damage index is zero.
  • Setting 3 : Heavy Stun; discharge energy 160.65 for 1.025 seconds, SEM:SNF ratio not applicable. Base humanoids remain in sleep state for approximately one hour, resistant bioforms for fifteen minutes. Single discharges raise 1cc of liquid water by 100ºC. Structural samples experiance significant levels of thermal radiation. The damage index is 1.
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Re: Phaser Stun Recovery

Postby CoffeeCat » Wed Jun 06, 2007 11:46 pm

Thanks CX!
Alright. So I have to take the stun recovery sequence out of the story because it happened too long after the event. NP. I think that can be done easily enough because it's not essential to the direction of the story I'm telling.
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